Beginning Java Programming

Wednesday, October 24, 2012

Drawing Simple Shapes

Here is a link that helps with drawing shapes in Java

http://en.wikibooks.org/wiki/Java_Programming/Graphics/Drawing_shapes
Posted by L. Danialy at 10:16 AM No comments:
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How to Build Simple Java Games

Here is link to explore about creating games in Java:

http://www.ehow.com/how_6188351_build-simple-java-games.html
http://www.ehow.com/how_5586283_make-java-games.html
http://www.ehow.com/list_5932405_java-math-games.html
Posted by L. Danialy at 10:05 AM 1 comment:
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Online Tutorials and Exercises

https://www.w3schools.com/java/default.asp

Definition of Pseudocode

An outline of a program, written in a text that can easily be converted into real programming statements. Pseudocode does not contain any code. Example:

Set total to zero

Set grade counter to one

While grade counter is less than or equal to ten

    Input the next grade

    Add the grade into the total

Set the class average to the total divided by ten

Print the class average.


Class Notes to Study

Click here for general class notes

Click here for the GUI notes

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